Week 6 – Description of a key learning moment during phase one of your artifact's production and an explanation of how at least two (2) design decisions.
As the popularity and use of technology
has increased, it has altered the way in which a classroom works and how
students participate in lessons and learn.
A key learning moment during phase one was
when as a group we had to use our problem making skills as it became clear that
when designing an interactive resource many obstacles could occur. However it
wasn’t long until we realised that with all the resources out there, there was
always an alternative that we could utilise in our design.
The first design decision we made to
present our assignment was to become familiar with using Screenr as it seemed
simple to use and it was a free resource. However we were having difficulties
when it came time to publishing our recording so we had to change our approach
and use a program called Screen-o-matic. Screen-o-matic was just as simple and
free to use so we were happy to incorporate it in our resource. This is a program
that can be easily incorporated into a lesson and the students would find it
easy to use and would engage them in their learning.
The second design decision was to present
our resource through moviemaker. This presents information in an engaging way and
can incorporate many different design features such as still pictures, movies
and audio throughout the presentation. By choosing these two design features,
it created a positive learning environment as it provided an easy to follow and
clear structure, which supports students learning and understanding.
To make sure the artifact was genuine and
relevant to student learning we ensured that we included elements of the
Quality Teaching Model. It is clear after watching the resource that there is a
close connection to such elements as engagement, deep knowledge, deep
understanding and significance. By including such elements of the Quality
Teaching Model, students are exposed to quality and meaningful learning (Hinde
McLeod & Reynolds, 2007).
In addition, by keeping the design rather
simple and easy to follow the resource aims to keep the students focused on the
information rather than distracting them with other unnecessary effects and
text, which would add to the students understanding.
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